The Landshut Rules: Free kriegsspiel rules



Download these rules (4th edition!) as a handy pdf


Ready-to-play hacks:


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Some of you know of my brave forays into the primeval ages of roleplaying. As a result of these beautiful journeys, I finally formulated our homebrew rules. I call them free kriegsspiel rules because that's what they are, effectively.

Still, I feel they deserve at least some kind of reference, a name that tells others where they originated from. So, I decided to stay traditional and name our rules after the place they come from: Landshut, the Lower Bavarian town I was born in. The Twin Cities had and still have their Twin Cities gamers and several variants of Twin City rules, and now Landshut has its Landshut rules, and I think it's fitting.


4 comments:

  1. I'm sure that's a perfectly fine set of rules for what you want to do. So all well and good, but I wouldn't call them "Arsonian". I do see a few nods to Weseley's Braunstein methods, some Tony Bath and some of what Bob Meyer does, but nothing I can point to that relates to any method of Arneson's except, I guess the general sense that rules shouldn't constrain a game.

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  2. How do you handle xp and advancement with the naked landshut rules? I assume one would utilize some sort of milestone system.

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    1. Hey! Yes, we use milestones, or 'dramatic appropriateness', i.e., characters level up when it feels appropriate.

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