The Landshut Rules: Free kriegsspiel rules

Before Gary Gygax published DnD in 1974, there already were people playing roleplaying games. Back in the days, the distinction between rpgs and wargames ("kriegsspiele") was non-existent. It was a fresh, fun, and freewheeling kind of game, and rule systems that players could build their houserules on simply hadn't been created yet. So, each group wrote their own rules and rulings.
The Landshut Rules aim at exactly that kind of game. With the Landshut Rules, you can play on any world of your imagination.

Download The Landshut Rules
(10th edition, and all prior editions) as pdf (pay what you want)

And if you're interested in diceless roleplaying:

Ready-to-play hacks:

Some of you know of my brave forays into the primeval ages of roleplaying. As a result of these beautiful journeys, I finally formulated our homebrew rules. I call them free kriegsspiel rules because that's what they are, effectively.

Still, I feel they deserve at least some kind of reference, a name that tells others where they originated from. So, I decided to stay traditional and name our rules after the place they come from: Landshut, the Lower Bavarian town I was born in. The Twin Cities had and still have their Twin Cities gamers and several variants of Twin City rules, and now Landshut has its Landshut rules, and I think it's fitting.


  1. I'm sure that's a perfectly fine set of rules for what you want to do. So all well and good, but I wouldn't call them "Arsonian". I do see a few nods to Weseley's Braunstein methods, some Tony Bath and some of what Bob Meyer does, but nothing I can point to that relates to any method of Arneson's except, I guess the general sense that rules shouldn't constrain a game.

  2. How do you handle xp and advancement with the naked landshut rules? I assume one would utilize some sort of milestone system.

    1. Hey! Yes, we use milestones, or 'dramatic appropriateness', i.e., characters level up when it feels appropriate.