Commit Open Violence (+Hot)When you strike out violently with intent to kill or incapacitate, roll +Hot. On a 10 or greater, your attack is successful; Tag the target appropriately. On a 7, 8, or 9, choose one:~ You don’t Tag them.~ You’re left in a disadvantageous position. ~ You’re left open to their counterattack.
And how does the book define tags?
Tags are small descriptive words or phrases that are applied to characters, and Environment Tags are phrases describing the state of a location (…) In one sense, Tags do nothing on their own (…)All the mechanics in the game flow from the fiction, and Tags are fictionally binding. If a soldier has the Trapped In Ice Tag, just because the numbers haven’t changed doesn’t mean the MC can just describe them breaking free and running. They’re trapped, after all! The MC would need an opportunity to use one of the MC Moves to have that soldier break free.Similarly, with some moves it would make sense to apply lethal Tags. For example, if the Warrior swung his battle-axe and rolled a 10 on their Commit Open Violence roll, it makes perfect sense that they could apply the Mortally Wounded Tag or even the Dead Tag. That’s how MC characters are taken out of the action, not by any loss of a mechanical resource but when they fictionally aren’t participating any more.
it describes the result of an action that might hurt a character. The consequences (for npcs) are free-flowing, a successful ax attack to the face might (or should) result in the death of the character.
On the other hand, player characters are treated better. They can get hit three times; first mildly, then moderately, and finally, severely. They can mitigate the effects by spending Fortune points. I really like that mechanic, and I'll definitely try it with my players.