Wednesday, July 25, 2018

Translating OD&D to Into the Odd: What happens?

I'm a sucker for minimalist games, but ones that keep the old school spirit alive. Inspired by Brian Harbron's ideas on incorporating old school magic in Into the Odd, I translated my group's OD&D characters to ItO. The results are very interesting. I've come to really dislike wishy-washy "narrative" games that don't take character death seriously. Into the Odd is the exact opposite of that. It's like OD&D's little mean brother. And I mean this as compliment.

This character:

Chasing Windmills

Don Quijote and Sancho Panza

On Google+, the ultimate nerdkingdom for roleplayers, there's a pretty interesting discussion going on at the moment. Initiated by a man with a big mouth and a hefty ax to grind, "RPGpundit", this argument goes something likes this:

Man w/the ax: Appendix N is bullshit. No-one cares about it now, and no-one cared about it back in the days. Everyone who claims Appendix N is important is a fraud. Appendix N is not the "holy script" y'all are saying it is.

Monday, July 23, 2018

Everything is Awesome (Lego Movie song)

Because it really is!
Thank you, Legoman. You know who you are :)

Into the Odd is onto something

I'm a long-time fan of +Chris McDowall's brilliant old school game "Into the Odd". Every time we played it, we had loads of fun. But my search for old, older, oldest school games led me away from this compact game into other fields. Original D&D, the first three books, caught my attention. It still does, by the way.

I find it refreshing to use really old game systems because it teaches me a few things about game flow, ad-hoc rulings and improvisation; more so than any story-game I've ever played (and I've played a few).

In OD&D combat, you have to beat a number with a d20. This number takes into account your opponent's ability to withstand real damage, be it because of a thick hide or his agility or speed. The tougher or quicker he is, the higher is the number you have to roll on your d20.

Fighters and non-fighters alike have not-too-good success chances on lower experience levels. This results in lots of misses. Now, misses are nothing else but dice rolls without any discernible result. In other words: unnecessary. Of course, its proponents argue that missed to-hit rolls still do something, namely for the "narrative": they tell you you missed. Well, this kind of information does nothing for me. I don't need it. I don't want it.

Music for old school gaming: sing along

And this list here is taken from predominantly 1970s sources.

Music for Old School Gaming: Instrumental

Y'all, this here is my Spotify playlist for my old school gaming sessions. Maybe you like it.



So this is what it's like

After deleting my old wordpress blog (analogkonsole) a few weeks ago, I feel it's time to restart. This time, I'll avoid several mistakes I made. The biggest one was, without a doubt, giving a fuck about the insults political extremists lobbed at me. I'm a conservative, no "nazi", no "alt-right", no any other buzzword activists care to invent. I used to offer hundreds of pages of free rpg material, but I've deleted it (with the exception of my free games, I still have them) after a bunch of far-left extremists (who had ALL downloaded my rpg stuff, nonetheless) insulted me for condemning violence against human beings, regardless of political affiliation. Apparently, they belonged to the "punching a Nazi is the right thing to do"-bullshit camp. I do not subscribe to that worldview. Violence is violence, period.